Monday, December 04, 2006

SIGGRAPH is God, too. I'm going Pantheistic!

(Thanks a ton, Adarsh!)

Guess where this pic is from :

A saturday morning cartoon ? Some Russian CG expert with loads of time on his hands? Caps from a movie, perhaps?

Ok, how about this:

(I can't think of any way of demonstrating how excited I am; Caps, bold, italic, underline, blink are all for lesser occasions. This one is way beyond their league, so I'm just going to say it plain.)

These pics are from a SIGGRAPH paper that describes a method to dynamically calculate deformations in sets of tens of objects! Yes, thats right, there is only one 'non-rigid' shoe and one 'rigid' die that is modelled, a simple config file tells the inital position of each shoe, and the algorithm calculates the deformation dynamically, and gives the coordinate by oordinate output!

Anyone who's done a course on Strength of Materials will easily realise this is a TREMENDOUS achievement! To calculate strains in a simple block with a hole in it is a dauntingly challenging task, and here are these guys, with a method to crush duckies (elastic duckies, so they bounce back up) and pile shoes on dice!! Simply put, AMAZING!!!!

(Maybe I should spend more time writing up a more detailed post on why exactly this is earth-shakingly brillaint, but I just had to put this up the moment I saw it :-) )

Purposeless Note 1: Blogger's HTML is pathetic. I fart in your general direction, you overpaid overrelaxed Google codemonkeys !

Purposeless Note 1.5: That phrase is what started a GTalk conversation between Adarsh and me, which finally led to this.

Purposeless Note 2: I should stop watching Monty Python for a while.


CB said...

Indeed indeed!
Remember the Marching cubes algorithm right? That was a SIGGRAPH one. All these 'earth shaking' concepts in computer graphics are usually in SIGGRAPH. I remember, once upon a time ,long long ago, when I had to look up this Marching cubes thingy in SIGGRAPH, I had an opportunity to go through many of the papers in that, and EACH one, seemed stud.

CB said...

And in case you aren't aware (Which is unlikely), Marching cubes algo was the first of its kind to deliver that sort of a precision in reconstructing surfaces and bodies.